Geoff Knorr (born 13 June 1985) is an American composer, orchestrator, and sound designer. He has worked on video game titles such as Civilization V, Civilization: Beyond Earth, Civilization VI, Galactic Civilizations III, and Ashes of the Singularity.
Geoff Knorr | |
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Background information | |
Born | (1985-06-13) 13 June 1985 (age 37) |
Origin | Framingham, Massachusetts, United States |
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Years active | 2003–present |
Website | Official website |
Knorr was born in Framingham, Massachusetts and grew up in Marietta, Georgia. He took piano and cello lessons at a young age and he composed his first piece of music in eighth grade.[1] He studied composition with Christopher Theofanidis and Michael Hersch and recording arts and sciences at the Peabody Institute of the Johns Hopkins University in Baltimore, Maryland.[2]
Knorr first came to the attention of the Firaxis sound team when he did score preparation for the choir recording for Civilization IV: Beyond the Sword.[3] He has since collaborated as a composer, orchestrator, and sound designer with Firaxis Games and Stardock.
Title | Year | Developer | Notes |
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Civilization IV: Beyond the Sword | 2007 | Firaxis | Choir score preparation |
Civilization V | 2010 | Firaxis | with Michael Curran |
Elemental: Fallen Enchantress | 2012 | Stardock | with Mason Fisher |
Civilization V: Gods & Kings | 2012 | Firaxis | with Michael Curran |
Civilization V: Brave New World | 2013 | Firaxis | with Michael Curran |
Haunted Hollow | 2013 | Firaxis | Music and sound design |
At the Gates (video game) | 2013 | Conifer Games | Main menu music |
Civilization: Beyond Earth | 2014 | Firaxis | Lead Composer. Additional music by Grant Kirkhope, Michael Curran, and Griffin Cohen |
Civilization: Beyond Earth - Rising Tide | 2015 | Firaxis | Lead Composer. Additional music by Grant Kirkhope and Griffin Cohen |
Galactic Civilizations III | 2015 | Stardock | with Michael Curran and Mason Fisher |
Ashes of the Singularity | 2016 | Stardock | with Michael Curran and Richard Gibbs |
Civilization VI | 2016 | Firaxis | with Roland Rizzo and Phill Boucher |
Civilization VI: Rise and Fall | 2018 | Firaxis | with Roland Rizzo and Phill Boucher |
Civilization VI: Gathering Storm | 2019 | Firaxis | with Roland Rizzo and Phill Boucher |
Civilization VI: New Frontier Pass | 2020-2021 | Firaxis | with Roland Rizzo and Phill Boucher |
Year | Award | Title | Category | Result |
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2014 | International Film Music Critics Association Award[8] | Civilization: Beyond Earth | Best Original Score for a Video Game or Interactive Media | Won |
2015 | ASCAP 2015 Composers' Choice Award[9] | Civilization: Beyond Earth | 2014 Video Game Score of the Year | Nominated |
2015 | International Film Music Critics Association Award[10] | Civilization: Beyond Earth - Rising Tide | Best Original Score for a Video Game or Interactive Media | Nominated |
2016 | ASCAP 2016 Composers' Choice Award [11] | Civilization: Beyond Earth - Rising Tide | 2015 Video Game Score of the Year | Nominated |
2017 | Game Audio Network Guild Awards[12] | Civilization VI | Music of the Year | Nominated |
2019 | Game Audio Network Guild Awards[13] | Civilization VI: Rise and Fall “Cree - The Atomic Era (The Drums of Poundmaker)" | Best Original Choral Composition | Nominated |
2019 | British Academy Games Awards (BAFTAs)[14] | Civilization VI: Gathering Storm | Game Beyond Entertainment (entire development team) | Nominated |
2020 | Game Audio Network Guild Awards[15] | Civilization VI: Gathering Storm | Best Original Soundtrack | Nominated |
2020 | Game Audio Network Guild Awards[15] | Civilization VI: Gathering Storm “Maori - The Atomic Era” | Best Original Choral Composition | Nominated |
International Film Music Critics Association Award for Best Original Score for a Video Game or Interactive Media | |
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Firaxis Games | |||
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Civilization series |
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XCOM series |
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Civil War games |
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Other games |
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General | |
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National libraries | |
Other |
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