50 Cent: Bulletproof is an action video game developed by Genuine Games and published by Vivendi Universal Games for the PlayStation 2 and Xbox, which released on November 17, 2005. The game was reworked into a PlayStation Portable version titled 50 Cent: Bulletproof G Unit Edition, with a top-down perspective, which released in 2006. An Xbox 360 version was in development, but was canceled. A sequel, 50 Cent: Blood on the Sand, was released in 2009.
50 Cent: Bulletproof | |
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Developer(s) | Genuine Games |
Publisher(s) | Vivendi Universal Games |
Director(s) | David Broadhurst |
Designer(s) | Haydn Dalton Rob Reininger |
Programmer(s) | Steven J. Batiste |
Artist(s) | Han Randhawa Gary Brunetti Yanick Lebel |
Writer(s) | Terry Winter |
Composer(s) | Sha Money XL |
Platform(s) | PlayStation 2, Xbox, PlayStation Portable |
Release | PS2, Xbox
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Genre(s) | Action |
Mode(s) | Single-player, multiplayer |
The story revolves around protagonist hip hop musician 50 Cent's search for vengeance against the hitmen who attempted to murder him. The game features members of the G-Unit rap crew as a gang. Dr. Dre plays an arms dealer, Eminem plays a corrupt police officer, and DJ Whoo Kid plays himself as a person selling "bootlegged" music (of the G-Unit camp) out of his trunk. A soundtrack album, titled Bulletproof, was released by DJ Red Heat's Shadyville Entertainment. It won "Best Original Song" in the 2005 Spike TV Video Game Awards.
50 Cent finds himself being dragged back into the criminal underworld, taking on the most dangerous criminal organizations in New York City. 50 Cent gets a call from his former cellmate and friend K Dog, letting him know he is in trouble. 50 Cent gets his gun and leaves, getting his crew together: rappers Lloyd Banks, the locksmith, Young Buck and Tony Yayo, a demolition expert. The crew goes to Queens, where they see K Dog being physically assaulted by unknown masked assailants. After killing multiple assailants, 50 Cent is shot nine times and left for dead. 50 Cent is brought to Doc Friday, a former licensed doctor until he started writing prescriptions for himself. After recovering, 50 Cent goes to Detective Aaron McVicar, a corrupt cop, for information. McVicar agrees to help 50 Cent in exchange for money. 50 Cent and Lloyd Banks go to see K Dog at a safe house, where they run into the same masked men from earlier, who are also there for K-Dog. They discover K Dog as well as the federal prosecutors' corpses. 50 gets K Dog's belongings and brings it back to Bugs, who is able to listen to the messages left on the phone. The messages say K Dog was supposed to meet up with "Spyder", a crystal meth drug dealer about transport routes. 50 decides to go after Spyder and goes to a junkyard to meet up with him. After killing Spyder's assailants along with McVicar, he kills Spyder. They notice a tattoo similar to the one on K Dog. He cuts Spyder's skin with the tattoo on it and gives it to Bugs. The tattoo is traced back to Wu-Jang, a Chinese drug kingpin. 50 kills Wu-Jang in Chinatown and takes his money.
50 Cent later finds himself being hunted by masked assailants, who have tracked him from K Dog's cellphone. He fights his way through the subway system and kills the masked assailants' leader, taking his wallet which belongs to DEA special agent Gabriel Espinoza. Later, McVicar asks 50 to kill Petra, a fellow detective who agreed to sell out McVicar in exchange for immunity. He goes to a series of old projects, fighting his way through Petra's gang before killing Petra himself.
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On August 29, 2006, Vivendi Universal Games released a G Unit Edition for the PlayStation Portable. While the story and cutscenes are the same as the console counterpart, the game eschews the third-person perspective game-play for a top-down, isometric viewpoint. Also added is multiplayer game-play through ad hoc wireless connectivity. The PlayStation Portable version featured a "Vitamin Water" minigame in which the player plays as 50 Cent at the apex of his business endeavors.
Bulletproof | ||||
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Soundtrack album by | ||||
Released | July 23, 2005 | |||
Recorded | 2005 | |||
Genre | East Coast rap, hardcore rap, gangsta rap | |||
Length | 43:15 | |||
Label | G-Unit Records, Shadyville | |||
Producer | Sha Money XL, J.Bonkaz | |||
50 Cent chronology | ||||
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The soundtrack was released on July 23, 2005 and features 13 new songs from 50 Cent.[2] Consumers who pre-ordered the album were also given a previously unreleased DVD of 50 Cent's 2003 European tour called "No Fear, No Mercy".[3]
All tracks produced by Sha Money XL, except "Pimpin, Part 2" produced by J.Bonkaz [4]
No. | Title | Length |
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1. | "Maybe We Crazy" | 3:29 |
2. | "When You Hear That" (featuring Tony Yayo) | 2:51 |
3. | "I'm a Rider" | 2:42 |
4. | "Simply the Best" | 1:42 |
5. | "Pimpin, Part 2" | 3:56 |
6. | "Not Rich, Still Lyin' (The Game Diss)" | 3:51 |
7. | "Why They Look Like That" | 1:40 |
8. | "Come and Get You" | 2:04 |
9. | "I Warned You" | 2:08 |
10. | "I Run NY" (featuring Tony Yayo) | 4:55 |
11. | "Grew Up" | 1:33 |
12. | "South Side" | 1:31 |
13. | "Why Ask Why" | 2:46 |
14. | "Hit Your Ass Up" (featuring Lloyd Banks and Tony Yayo) | 3:19 |
15. | "G-Unit Radio" (featuring Whoo Kid) | 0:43 |
16. | "Window Shopper (Remix)" (featuring Mase) | 4:04 |
17. | "Movie Trailer" | 0:47 |
18. | "Best Friend (Remix)" (featuring Olivia) | 4:10 |
Aggregator | Score |
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GameRankings | 47.38% (PS2)[5] 51.75% (Xbox)[6] 53.56% (PSP)[7] |
Metacritic | 47/100 (PS2)[8] 50/100 (Xbox)[9] 52/100 (PSP)[10] |
Publication | Score |
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1Up.com | D+ (PSP)[11] |
CVG | 7/10 (PS2, PSP)[12][13] |
Edge | 2/10 (PS2, Xbox)[14] |
EGM | 3.3/10 (PS2, Xbox)[8][9] 4.5/10 (PSP)[15] |
Eurogamer | 4/10 (PS2)[16] 5/10 (PSP)[17] |
Game Informer | 6/10 (PS2, Xbox)[18] 6.25/10 (PSP)[19] |
GamePro | ![]() ![]() ![]() ![]() ![]() |
GameSpot | 4.8/10 (PS2, Xbox)[21] 5.1/10 (PSP)[22] |
GameSpy | ![]() ![]() ![]() ![]() ![]() |
GamesRadar+ | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
GameTrailers | 5.2/10 (PSP)[26] |
GameZone | 5/10 (PSP)[27] |
IGN | 6.5/10 (PS2, Xbox)[28] 5/10 (PSP)[29] |
OPM (US) | 3/10 (PS2)[8] |
OXM (UK) | 4/10 (Xbox)[30] |
OXM (US) | 5/10 (Xbox)[31] |
PSM | 4/10 (PS2)[32] 5.5/10 (PSP)[33] |
PSM3 | 4.8/10 (PS2)[34] 4.7/10 (PSP)[35] |
TeamXbox | 6.8/10 (Xbox)[36] |
X-Play | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
USA Today | ![]() ![]() ![]() ![]() ![]() |
50 Cent: Bulletproof received generally mixed reviews due to poor gameplay mechanics but was praised for its solid storyline and music. It received 1 out of 5 and a Golden Mullet from X-Play.[37] In spite of this, it received a positive rating of 8/10 from Official UK PlayStation 2 Magazine.
The PlayStation Portable G Unit Edition received mixed reviews from critics. GameSpot's Alex Navarro did, however, say that it was a better game than the PS2 or Xbox versions.[22]
50 Cent: Bulletproof sold 1,123,000 copies, according to NPD Group (it is unclear whether this figure includes the PSP's "G-Unit Edition" release).[40] By July 2006, the PlayStation 2 version had sold 600,000 copies and earned $27 million in the United States. Next Generation ranked it as the 98th-highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country. Overall sales of Bulletproof reached 850,000 units in the United States by July 2006.[41] Its PlayStation 2 version received a "Gold" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[42] indicating sales of at least 200,000 copies in the United Kingdom.[43]
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